StarCraft enhanced upon its predecessor Warcraft II, which featured two extremely comparable playable factions, by introducing asymmetry amongst the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit kinds accessible to Each individual race determine its racial identification. The Protoss can area potent and expensive warriors and equipment, when the Zerg rely on sheer numbers and speed to overwhelm their opponents.
A challenge throughout progress was that at this point in time, sport studios ended up 격투기 starting to employ 3D graphics, while Blizzard even now hand-drew their models.